20/01/2011

Sony enviando uma perigosa mensagem aos seus consumidores no caso vs Geohotz

Esse caso está se tornando cada vez maior. Você deve imaginar a montanha de dinheiro que a Sony tem que pagar à equipes legais por sua imagem pública, sua reputação com os clientes . Será que tudo isso vai ver a pena? Este caso, sem dúvida vai fazer história e estabelecer um precedente para casos futuros. Mas se a Sony ganhar, eles ainda perderão? Imagem pública, má imprensa e métodos de bulling irão fazer manchetes. Mais abaixo.
  • Not content with the DMCA hammer, Sony is also bringing a slew of outrageous Computer Fraud and Abuse Act claims. The basic gist of Sony's argument is that the researchers accessed their own PlayStation 3 consoles in a way that violated the agreement that Sony imposes on users of its network (and supposedly enabled others to do the same). But the researchers don't seem to have used Sony's network in their research — they just used the consoles they bought with their own money. Simply put, Sony claims that it's illegal for users to access theirown computers in a way that Sony doesn't like. Moreover, because the CFAA has criminal as well as civil penalties, Sony is actually saying that it's a crimefor users to access their own computers in a way that Sony doesn't like.
That means Sony is sending another dangerous message: that it has rights in the computer it sells you even after you buy it, and therefore can decide whether your tinkering with that computer is legal or not. We disagree. Once you buy a computer, it's yours. It shouldn't be a crime for you to access your own computer, regardless of whether Sony or any other company likes what you're doing.
  • As those courts have recognized, companies like Sony would have tremendous coercive power if they could enforce their private, unilateral and easy-to-change agreements with threats of criminal punishment.
Sony's core arguments — that it can silence speech that reveals security flaws using the DMCA and that the mere fact of a terms of use somewhere gives a company permanent and total control over what you do with a device under pain of criminal punishment — are both sweeping and frightening, and not just for gamers and computer researchers. Frankly, it's not what we expect from any company that cares about its customers, and we bet it's not what those customers expect, either.